Broodmother it's always been a very situational hero. In Dota 2 professional scene there was a time when certain teams were automatically banned and a very strong finish. She has destroyed the weak safe lanes, could be a very strong environment and could play the game completely if she was not in the preparatory phase.
7.07 changed the hero significantly, but his role and overall play style remained somewhat similar. As a result of these changes, the hero became less than a niche and as such is punished less, but more consistently. This sequence is a double-edged sword for players in the pub, especially with high MMR: Broodmother has become a bit more popular, and we see it more often.
Broodmother |
Mid Broodmother
Broodmother is in a better position in the extremes of the MMR series: their high wins in 5k + games, sitting at exactly 50%, while their second place is below 2k. In its present form, it is good to punish weak players as well as in the hands of excellent players.
The hero is also in a better position in the middle band and has a 6% advantage over their favourite role in offline mode, which was their historic position. The loss of invisibility was a big blow for Brodmother's Offlane, as it can no longer pump the economy off track and almost guarantees its safety. At the same time, the flexibility of web placement has helped the hero become agiler and push more than a track.
This statement of the advantage of the hero in the middle of the band: The current style of play allows her to build the most camps in the middle, to gain economic advantage and then become a global threat on the map and not just the hero or two to tie to the alley.
An additional argument in favour of Midlane Broodmother is the popularity of double mid bands. Broodmother threatens only seriously in 1v3 and theoretically should avoid almost all life situations 1v2. Also, the lack of XP in the dual band is large enough that Broodmother can apply a significant 3-4 pressure to the average support of the opponent, either receiving extra kills or changing the match at a time 1v1 where the opponent is at a lower level Has.
Close Games
As she is a tempo hero, she usually wants to close the game relatively early, or concentrate on making room for the allies, and, as mentioned earlier, with a good start she can outdo both.
Control of the map is very important to Broodmother: she must have so much space from the enemy while controling of his jungle for himself as well as his position.
Broodmother is also a flexible hero with a break above the ground, able to move quickly between the lanes. Usually, this means that it is most convenient to destroy at least two sets of enemy outer towers as it simultaneously scans multiple bands, which can cut through waves and slowly lower targets.
The ability to move freely within an enemy base allows it to free or initiate hostile support from high-level strangers to defeat these situations or to make room for their team. This is why Blink Dagger, despite the already high mobility, is a very popular hero: you can blink into hostile territory and have already prepared an evacuation plan.
Blink Dagger |
Final Thought
The game of roles in the game has changed dramatically with 7.07: It is still a niche choice, but the situation, if it is good, much more often. It's easier to deal with it without counterattack, but it requires more attention.
The hero does not dominate the pub scene, but it remains a rare but consistent choice on the professional stage. Trying to do their job usually requires some coordination in the pubs, but if they play a non-solo game, they can be a good hero for learning: they probably will not win most of their games, but certainly a much deeper understanding of the moments offer tape movement and card management concepts because it relies heavily on both.